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Syleria- Enemies, UI and Environment Objects

For my final assessment for my Advance Diploma in Game Art, I had to be in a team to create a game, I was in a team called Team Radical Slime and did a Rogue like- Dungeon Crawler game called Syleria.

I was in charge of creating the enemies with animations as well as UI and Environment Props.
It was a bit stressful doing the stuff and the countless amounts of redos I had to do but in the end, I was very happy that the work I did turned out good.

Originally, there was going to be a Heavy in the game but due to time limitations, my team had to cut it out, so I thought why not add the concept in?